We also got issue with treefarm when it's chest is full, look like it's constantly trying to cut the mature trees but it can't and we get constant lag spike. As for lag spike, my friend have a pretty average computer and we get a fair warning when one of the massive pack of biter decide it's time to attack, it just lag so much when hundreds of biter look for a path to our base. Tags: Modpack, Farlands, Angel's mods, Bob's mods, RSO, TrainsĪngelstrigger-refining-enableproductivity_0.1.1Īsekhan wrote:Awesome pack, we're using it as initiation to modded Factorio, so far we love it. License: MIT, for indiviual mod licenses see the respective linked mod threads. All mods are carefully hand-picked to enhance the gameplay. You will find out that this modpack does not add multiple mods that all do the same thing.
I also made sure to not add redundant mods. Together with Bob's mods both add an additional layer of complexity that should postpone the end game by several hours. Angel's mods revamp the resource system by reducing the amount of different ores and instead adding compound ores from which the vanilla ores and Bob's ores are extracted. That is why there are many train companion mods included. RSO is used to space out the resource generation and adds the need to use trains. Description: The modpack is based on RSO, Angel's mods, Bob's mods and Misanthrope.